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Hey @Tigrian many thanks for the valuable sources! I think I still have to wait until the new DOTS 1.0.0-exp8 will be compatible with Havok...
Many thanks for the reply. I think I have chosen the wrong path then. I could well imagine that it might work better with Compute Shaders. I will...
Hello everyone, the last couple of weeks I had the enjoy of diving deep into the Unity ECS World. Recently I installed the lastest 1.0.0-exp-8 of...
I have the exact same issue. Funny, I am also working an a fireworks system and I would like to play a detonation sound as soon as the fireworks...
Thanks! It helped to solve my problem!
I like your solution! Clever! It wouldn't have come to my mind to use a pre-edited audio file and shift between them. I will try it and many...
@xavier-ateo Many thanks for the reply. I guess I have to many filters, that are not supported in the WebGL Build. Basically I use the same...
Any ideas? :cool:
Ok, your question is around 10 years old. However, I guess lots of search engines are referencing this post without showing a potential solution....
Worked for me as well! Many thanks for "direction" :-)
Unity Version: 2020.3.029f1 Hello everyone, Today I realized about an issue, that apparently the TransitionTo method does not work in the WebGL...
2022...
Looks promising! Many thanks!
Has anyone an alternative link? Unfortunately the given link is not working anymore.
Like this for example: void CheckGameObject() { if (!yourGameObject.activeSelf) { // do...
Any ideas on this topic?
Hi Holy-Game Devs! I was just wondering, how did you implement the new input system for a multiplayer in terms of ActionMaps, Actions and final...
Hi MelvMay, many thanks for the quick feedback and thanks for direction. Following you'll find more infos: Short Description: In this Scene,...
Unity Version 2020.3.23f1 Hello everyone, I got a massive problem I cannot solve anymore. Sometimes projectiles penetrate the mesh and get...
Thanks for the reference! :)