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Hey, thanks for your help. I can confirm this does not make a difference I'm afraid.
Documentation for the Daydream platform let alone the Lenovo Mirage itself is horrendously thin...we have tried to contact their support about it...
Okay, we now have the latest AVPro in our project and can confirm that the problem still exists. Will continue testing and report back - any...
Hey guys, thanks for your pointers for this. Unfortunately your suggestions 2) 3) and 4) don't help with the problem, so we are now upgrading the...
So, all of our films are in MKV containers for spatial audio, but the codecs vary, including MPEG-H Part2/HEVC, and H264 - MPEG-4 AVC. Resolution...
Hi Renderheads, We've encountered an issue that we think is happening in AVPro. Strangely, we are getting stuttering videos on Lenovo Mirage...
Hi everyone, Thanks for all the detailed technical notes on spatial audio for 360 playback, it's been super useful and we've got our FB360 MKVs...
Okay, thanks for trying it! I will try to create another demo project to see if you can reproduce.
Ah, my apologies! Yes, where it gets really confusing is that we can't seem to return our project to the performance we were getting before with...
It would seem that it is the same performance regression since 5.3 that everyone else here is describing; I am only comparing it to iOS...
The case number I submitted with this issue is 752100. Unfortunately, removing ES3 doesn't seem to make much of a difference to my project.
Thanks for the suggestions Khayman218, but we're still having this problem, as are many others it would seem...I have multiple sprites in my scene...
I submitted a bug report too. Have tried just about everything! Some settings changes simply make a different item on the profiler take up 40%-80%...
Spending all my time trying to get round this issue at the moment; so will try to put in some decent bug reports asap.
Hah, indeed, but when you're already 2 weeks behind schedule because of this ridiculous problem, we have no choice but to try every version available!
Time for me to pipe in at this point, after the 5.3.0f4 update - problem still not resolved, sadly. Still have massive consumption (80%) under...
Also having this problem, can't find any solution to sort out all-black textures - on everything except terrain and sprites. Using Unity 5.2.2f1...
Hmm, interesting you should say that - I'm also working on a Google Cardboard application, but instead of a sphere I have an alpha'd video plane...
Great, will give this a go. Thanks!
Hi Mgear, Firstly thanks for a great set of tools, works smoothly for me, even as part of a mobile workflow thanks to the mesh conversion. I've...