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Hi, I see there is no more 'work in progress' in the trello cards. have you abandoned the development? regards!
I've experienced a 80% drop on sales so far... no idea why. Same for you? What is happening?
Thanks, I've been working for two years to make this game.
[MEDIA] Hello everyone, We are proud to announce our first Steam Game Solaria Moon. The release date is September 6th 2017. If any of you wish...
Hello, I'm interested in your asset. It looks simple to use, but I have a question, once you call the MyReward callback function, how do you pass...
FIXED!! select the mesh item in the project window and tick "generate lightmap UV's " tick box in the Inspector window. [ATTACH]
Probably this will fix the issue, but the general quality of the render will drop to 1990 games!! I need directional specular setup to get top...
Hello, some of my assets get an ugly illumination, with spots and stains in the surface, although the albedo texture has no one. This is an...
I've just send a help ticket asking for more clothes or tools for create contents. I love your package... keep on yeah! gamedev & rock'n'roll!! :)
LOL! anyway I'm eager to see your package, and also... keep developing!
I'm eager to see the package! In the meanwhile, I wish to send you a request. Please add more clothes for the characters, or at least, let the...
Hello, I'm creating a level whit baked lighting. These are my light settings: [IMG] The scene is a bit dark (that is my intention) but the...
Hello, yes, I'm still supporting the asset. We will take a look at this issue. The autogenerated thumbnail is not saved to the filesystem so,...
Hello, I'm using Unity 4.6 PRO in a Windows (with a GTX880M) Anyway, to avoid this error I simply add the 'fade out'->'scale down' and all works...
Hello, First of all congratulations for your awesome asset! I'm experiencig a weird error. When I use my own gamneobjects with your exploder...
Hello, we have tested the scene and find the real problem. What happens is that the 'Devil' item texture is not set in the Item Database and once...
Updated to version 1.2 Added backward support to Unity 4.3
Thanks! I finally get the script working :)
A workaround would be to instantiate the Canvas object from script, so no prefabs are needed, something like Canvas myCanvas = new Canvas();...
Hello, I'm developing some GUI components for both old UI and new 4.6 UI. The idea is that when new UI is detected the code will use it, and when...