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Im having the same issue... did you figure this out?
Update, so I've actually tried every value for fall ray multiplier and I'm still getting the same result... any thoughts?
Thanks Malbers, but I've reduced it to 0.2 and I still get the same issue of 'landing in mid air', except now when lands on an angle, the ray is...
Thanks! I'm hoping to refine it even more, but right now I'm struggling with the jumping and behaviour of the animal :(
Hey, I'm having an issue with the deer jumping. It seems to think it's hit an object mid-air and tries to land, then jump off again. I'm using...
Awesome, thank you! One more quick question: I'm using your Input script, I would like to have 'Always forward" on, so that the player is always...
Hey, is there any way to adjust the jump height? Looking at using the animal as a player and would love to be able to adjust the jump height and...
Awesome, thank you! I'm working on a supplemental AI for your deer, is there a place I can send you a sample scene?
Awesome, thank you! Yeah navmesh wasn't baked.. :( The elk seems to reach my target, but then just circles it, instead of switching to standing...
Thanks!, so one quick issue, I added the elk to my scene, and added the AI script, set the target, but the elk is not following it... any ideas?
Hey @Malbers I just purchased the deer asset. First off: Amazing. The animations are incredible! I am having some issues though and was hoping...
Hi, I just updated Unity and now I'm getting this error: Assets/ProCamera2D/Code/Extensions/ProCamera2DPositionAndSizeOverrider.cs(38,33): error...
@TonyLi Hi, I'm having an issue: My player has a persistentPositionData element on him When I load a new level I call record() and then...
Hi! I was wondering if you could tell me how to get the item icon in the crafting required items slot instead of the name of the item. Basically,...
Worked like a charm! Thank you!!
I'm using a basic 2D character, when save and load is ticked on s-inventorys equipment script, it will equip the weapon (activate the prefab) but...
Hi, I'm using the S-Inventory Support Package, which is great. However, when I load a game, the equipped weapon is shown in the equipment slot,...
I tried manually scaling, but because I am supporting native OS/Windows screen size and iPad (retina) the canvas scaler is the only option I can...
I actually got it to work: added a canvas scaler to the S-Inventory Canvas object and then disabled the SetPosition() on the UI scripts. However,...
I'm having difficulty getting the UI elements to scale to a retina screen (iPad)... any thoughts? Cheers