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Does KeystoneH and KeystoneV currently work? I am adjusting them on the ImageProjector after adding an image to Images and I am seeing no change....
Switched over to single pass instanced rendering for a project I am working on and everywhere I am using a sprite mask it only renders to my left...
Thanks so much, I knew it had to be a knob I didn't tune! Great camera by the way!
I whipped up a quick example scene illustrating the problem. Edit: Didn't see you reply until i uploaded that. I am removing the waypoints to...
It definitely is due to the path length changing. The camera can't handle automatically adjusting it's path position on the fly when you remove...
I am getting some jumpy movement from the CinemachineVirtualCamera when updating the m_Waypoints in my CinemachineSmoothPath. Code is simply what...
Hi, can someone help please. I am starting a DoPath tween like so; Tween myTween = Death.transform.DOPath(_deathMarchWayoints.ToArray(), 5f,...
Thanks for the reply! I ended up just adding the HoloToolkit into my project as pulling just the SpatialMapping stuff out of there was a pain (so...
I have but the Spatial Mapping Collider component is doing everything I need just fine besides knowing when the mesh is available. Is it a better...
Hello! I am working on HoloLens project and can't for the life of me figure out how I can tell when there is an actual mesh is the scene that I...
Thanks for the reply! I got tied up with a bunch of UI work but finally got back to trying this out again. So I grabbed a little geo off the app...
Verified, I am using TextMeshProUGUI. I selected UI -> TextMeshPro - Text when I added it to the hierarchy.
I need a pop up anchored at the bottom of the screen that will adjust it's height based on the text inside of it. I saw this...
Thanks for the help, greatly appreciated.
Ahhh yes, didn't have my objects zero'd, I also didn't have the shader on every object, it was late :| This seems a lot like using clip in...
Ok I lied, one more. After I place my ReferencePoint do I need to keep ARPlaneManager enabled for it to keep updating it's y position. Just...
Thanks for the help it is appreciated, that was a great explanation. It sounds like i should use TryAttachReferencePoint since I am trying to...
Thank you for the help! Can you tell me how to set that up in a scene? I tried putting the shader on a GameObject using a mesh renderer and...
Thanks fixed it, thank you. ReferencePointUpdated started firing after the fix when it was not while using TryAddReferencePoint, not sure if...
I am testing on iOS.