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Thx for sharing all this, I'm sure I'll find a way to test this stuff soonish.
Interesting.. but a CheckSphere needs to be called every frame, if I'm understanding this right. It also checks the object you're using as caster....
OK, I got it, so the Raycast shoots an infinite ray that collides with all objects in its path. And the Linecast is only faster if you...
Awesome!! Thanks for testing!! : D So wait, you calculated the average performance for one raycast? Just 1 raycast takes 8ish ms? O__O Or am I...
Thanks HM! Yea I read a bit about this. But I had no idea triggers are so expensive!! I thought they're the most basic stuff. And I read about...
yes, I am using ontriggerenter. so I can't rely on triggers for anything precise? I was thinking of using triggers extensively.. in my next...
Hi guys, I'm not sure what the problem is, but here's my dilemma: I'm trying to instantiate an arrow in a target. Directly at the target. The...
The Sponza demo is super duper beautiful! A bit slow on high settings but I get 60+ on medium settings, which still look fantastic! Still a bit...