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Ope yes this makes a lot of sense sorry... aha I was looking at the other code you'd written more and I'm not sure I understand the use of the...
Ohh okay, that makes more sense now. Thanks! For the other thing though, if it was looking for (interp > 1) wouldn't it need some other way to...
Thanks for you replies. Kurt, I'm really new to using Quaternions so I'll definitely look more into the things you brought up (once I can get the...
I'm working on a simple day and night cycle and I've gotten it to work mostly how I wanted but there seems to be one line of code that sometimes...
I'm also encountering this issue in 5.5.0f3 on a new project with image effects assets imported after installing this version of Unity. [IMG]
I guess I hadn't really thought it through a lot before that I didn't even want the next track to start right away. I ended up just turning off...
I'm using a switch statement to run two AudioSources that play either background music or chase music. the background music plays in the default...
It stopped happening after I closed and reopened Unity, I don't know why. But the ground in that image is not supposed to appear yellow, that's...
I'm importing and testing out new assets I made and I've encountered an issue that has never come up before. Some of my terrain textures are...
Thanks, I'm actually really unsure as to why it took me so long to figure this out (I figured it out the other day noticing the empty texture slot...
Hi, I've been having a lot of trouble getting the materials for my Blender models to import correctly into Unity even though I've watched a lot...
Welp, just figured it out.. sorry. I guess since I had the NPC script as a DialogueMaster class it was inhereting the variables of DialogueMaster...
Nothing logged in the console, the values in the inspector are correct and the GUI element appears in the same place regardless of what the...
Can't find anything wrong with the camera.. I'm pretty sure I didn't change anything. Also, when I change the coordinate variables in real time in...
oh, no it just was working when I first wrote the code but then it suddenly started executing differently and being unaffected by the coordinates....
I tried hardcoding in a variety of numbers for the Rect but there was no change no matter what I put in there, only that the Rect doesn't show up...
So I'm setting up an NPC interaction and I put in this line to show up when within a certain distance of the NPC GUI.Label(new Rect(alertX,...
Thank you! That is what I was missing. Still needs some tweaking to work properly though but yeah.
I'm trying to set up a plant that hits the player and knocks them back if they get too close to it but my script isn't working, not sure why....
I don't know if this is related to the errors that either of you received but I received this error because I was referencing a scene using the...