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This still seems to be broken in Unity 5.5.0p3 even with UNITY_USES_REMOTE_NOTIFICATIONS set to 1 and when trying the var unused_var...
Yes it does.
Hi Vincent, I was going to follow up with you on another thread so I'm glad you confirmed this here. I think this would be an excellent...
Currently, we are deploying three AssetBundles to the StreamingAssets folder. They are all loaded immediately at startup and required for the app...
Does anyone know if it is possible to mix AssetBundle compression types inside a single app? We have a mix of AssetBundles some of which are...
Hi liortal, LZ4 decompression is way faster than LZMA decompression. The tradeoff is that LZ4 bundles are larger than LZMA bundles. We keep all...
A better way is to place a link.xml file in the Assets folder of your project. This file is used to give the linker specific instructions...
Andymads, thank you for the code snippet. I finally figured it out. The path when loading from files are CASE-SENSITIVE. Arg! Just a couple of...
I'm trying loadfromfileasync on iOS with Unity 5.3.4f1 but getting the "Unable to open archive file" error on iOS. It works on OSX. I haven't...
Would you mind posting the piece of code you are using to load the AssetBundles from the StreamingAssets folder? I'm still getting the "Unable to...
Hi Andymads, can you confirm whether you got this working on an iOS device or only in the OSX Editor? Thx!
It works for me on OSX. Have you tried running the same code on an iOS device?
From what I can tell, the answer is no. No one has been able to do it and Unity moderators won't answer the question. I have trued using...
I'm seeing the same thing on iOS and Android. I've posted this issue a few times on the forums but have no answers yet. My post is here:...
Did you ever get a solution for this? I'm seeing the same problem.
I'm unable to load AssetBundles built with BuildAssetBundleOptions.ChunkBasedCompression and placed in the StreamingAssets folder when running on...
Was this issue every resolved. I'm still seeing this on iOS on Unity 5.3.4p1.
I was able to get it to work by making sure the Apply Root Motion checkbox was off. This is a change from Unity 4!