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That's...frustrating. All we want is the collision data from the triggers, but as I mentioned, the data doesn't seem to be guaranteed to be the...
We're making an RTS based on the lockstep model. Movement was 100% accurate across the network until we added collisions using kinematic...
You could put the ghosts on another layer and then activate that layer in the camera when the goggles are on....
Okay, for starters, the Diffuse Detail shader shouldn't have a normal map in the Detail slot. That's supposed to have a grayscale image:...
Unity can create bumpmaps from grayscale. I've started using that feature in order to save numerous steps since I've found myself frequently...
It would be helpful to see a screenshot of what you think needs to be improved. But absent that, I think in general textures and lighting are...
Will this still work with 3.4, or only 3.5?
Okay, it kind of freaked me out when it started walking on it's hindlegs. Great job!
Looking at it here, I hope this is helpful: How big are the generated textures, what do these planets look like close up? Can you customize the...
Does the render texture camera have the same skybox settings?
Wouldn't turning Zwrite off in the shader prevent depth of field?
What if you separate the interior holding area and render it on the geometry +1 queue? The holding area will always be rendered on top of the...
http://unity3d.com/support/documentation/Manual/iphone-DrawCall-Batching.html Relevant info: If you need to access shared material properties...
Love the B&W grainy look, JohnnyJohnJohns!
Looking good!
Sorry to resurrect two year old thread, but I was looking for a converter and found that Autodesk has a stand-alone converter that converts FBX to...
I usually make RGB 128,128,128 standard lighting. If you do that then you can brighten selected objects to 255,255,255 using:...
Do you mean you want the entire object to brighten when it's selected, or that you want an outline to appear around the object? You can brighten...
Looking really good! I died after being ambushed by quite a few people near the abandoned factory...didn't manage to get a weapon. I ended up at...
This game is tons of fun!