A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Okay, solved First, i had two collision detection scripts on one object Messed with init, so i did force-init to add all needed things, and...
different masses / friction (physic materials) ?
You can just use Mathf, it has some useful functions Mathf.Max( first, second ); And compare using normalized and magnitude //returns 0~2...
How do i make it work? Im getting 3 "OnCollisionEnter" calls on 2 colliders Tried to move both with Rigidbody.MovePosition, Transform.position,...
I have 2 positions and normalized direction from one to another. Can i somehow get full quaternion rotation from normalized vectors? So far i got...