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Well, bork, if you end up doing that then how would you go about doing like a sphere container? There multi-plane collider would only work in a...
So, I want the functionality of the Unity Colliders, but instead of pushing things out, keeping things contained(such as keeping a bunch of...
Yah, I realized that just before you posted this, my bad, I misread your initial post. Your idea is what I will be using, thank you.
I'm trying to avoid doing that directly.
Not quite, what I'm thinking is that when the MenuButton from my example has it's Clicked function called, it will execute it's functionality, as...
So, the way I'm generally thinking about this is say I've got an abstract base class Button, that has an abstract, or virtual function "Clicked",...
We have a plane that we can create whenever we need, but that's 200 tris. Why is it there is no 2-tri quad we can generate?
Apologies for the emoticons in the quote block, I don't know how to disable that.
So, when I try and build an an iOS project in Unity it builds, but when it launches Xcode, Xcode crashes. I get the following details on the cash....
It seems to be a sound bug that I've stumbled upon. The sounds are manage via scripts telling them when to play and when to stop. Now that I've...
Doing what handsomePATT said will work. You'll either need to add "using System;" to your script, or use [System.Serializable] though.
You can't rotate a GUI Texture. Not without using a sprite sheet or something similar.
This should fix your compile errors. / / / public GameObject target; public bool inheritParentRotation = true; public int Speed = 1;...
That will just put a label in the upper left corner, that wont make it stay relative to the object.
What I'm currently working on is trying to make a GUI element appear only above a 3d plane I have in the scene, and I've been trying to get it...
Okay, this may be a stupid question, but how do you go about creating and finding the .app? I'm trying to determine my iPhone store size, and...
I've been using Unity's Unlit->Transparent for a lot of stuff in my game, and I'm wondering if there's a more optimized/generally better one to use?
That's what I thought may have been happening, thanks for your response.
The problem happens when the user hits the hardware home button on an Android phone that has a sense UI. When the hardware home button is hit the...
@MicroEyes, check your inbox.