A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Correct.
And you can't make it impossible to hack. So it will happen. (Well, the part about the guy making an - actual, releasable - game from them is...
Just to emphasize that point: You can extract assets from e.g. Bioshock Infinite You can extract assets from any...
Dangerous discussion, but... Reminds me of the case of "Y: The Last Man". Background for those not in the know: The concept of that comic...
In addition to what BoredMormon says, from where I stand, a "random" open source terrain effort would either a) still struggle with the terrain...
Thank you, hippocoder, for saying that. Been thinking this for months when looking at this thread, but didn't really want to rain on the voxel...
Likely simply because it's a matter of interpretation, not really a matter of money/discussion. Most probably, Novell agrees that a...
That's new, then, I think? (And nothing about it in the blog that I've seen, since almost a year ago). The point, originally - and last mentioned...
Basically, at some point after all AOT-compiled platforms (iOS and consoles, from what I recall) have been moved to using IL2CPP. Which isn't...
There are no official naming conventions for public instance fields, since you're not supposed to have public instance fields in the first place....
Monty Python time... "House?! You were lucky to live in a house!" ;) Started out on an Amstrad CPC464 (4 Mhz, 64KB RAM with cassette tape...
This. It's the eternal irony of any kind of "fight against piracy" that the only people it's bothering are your legitimate users. Your server side...
Really beautiful and very nice concept! :) Just another video of a game experiment playing with perspective in a different way. Just in case...
Looking forward to those too! Already have Eastshade-river2.jpg as my desktop background - to keep my programmer-playing-at-being-graphics-artist...
Like I said in our mail correspondence back in July (sorry, never got back to you again - lots of busy days lately*), this will likely be a Day 1...
Yeah, that's what I was getting at with "which doesn't make [these effects] undesirable". To be safe, I believe that was Anton Hand's point too....
Excellent choice of the word "natural" :) Can't help commenting slightly OT (and obnoxiously), sorry. It's a "natural" effect, yes - wouldn't say...
It's been there for a while, though :) I haven't figured out how to get rid of those saved posts - not that it matters. But I'm the type of person...
No, it's because you're comparing apples to oranges. The only difference between the two images that is due to Pro vs. Free (and not just because...
Haven't looked at how exactly Jove does it, but roughness doesn't define specular reflectivity, it defines (in "traditional shader terminology")...