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TransformPoint is what I needed. var target = Spring.connectedBody.transform.TransformPoint(Spring.connectedAnchor); var distance =...
Hi Can you point me in the right direction? I have a object with a SpringJoint component which is attached to another object. How can I get the...
Hi I'm just starting out with Unity trying to create a door that can be dragged open/closed or pushed by the player. Using a configurable joint...
How does the StrangeRocks RoutineRunner get initialised and injected? I've tried incorporating the classes/interface into my code, but it's not...