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> Considering to pick up this asset, and just wanted to double check if it is still actively supported :) I haven't released a new update yet....
Yea, I've initially started HDRP, but I'm also in the process of converting everything to use structs so I can better support scopes and Burst...
Yea that's been a bug I've been meaning to look into. The scrolling is very janky at the moment and I've been wanting to fix it by better...
Cool thanks for the heads up. It gives me some ideas to redesign the backend to support multi viewports.
What was the issue btw? I would like to push out some updates soon.
Hmm - I wonder if I have a bit of a mismatch on how I generate IDs with sliders vs other widgets. I can take a brief look this weekend on both...
Yea all RP support would be a bit diffcult, as I need to figure out how injecting passes work in HDRP. As for texture support, I do have an idea...
Hmm, I'll need to take a look at how the input buffers work again and create a patchwork to separate it. Give me a moment so I can point you in...
Hey currently not yet. I'm working on a way to embed textures into the draw call as 1 draw call right now. Can't give an ETA of when it will be...
Hey all NimGui is updated to version 1.2.0 to accomodate for Entities 1.0.8 officially releasing. Documentation website will be updated within the...
I'll have to add it to things to research as I don't have a VR headset to experiment and thoroughly test.
I don't have support for world space UI. It's on the queue but I won't be tackling it yet immediately. As for VR, this will most likely not work,...
Just an update I'm looking to using msdf texture generation to replace the old texture generation (windows will have support first, the old...
I took a look at the issue and can reproduce it. Now the issue I'm seeing is the uv coordinates reported back by Unity's text engine which is...
So this is an issue that I'm running into with Amplify Shader Editor. I've noticed that my shadows fail to clip properly with the generated Shader...
Thanks for the min repo - will try to take a look in the next few days.
Okay - I'll give this a try, thanks!
I have some plans converting it to be Burst friendly with ISystem structs, but it's a bit of an undertaking and I'll likely do this after Unity...
So the demo works with the version on the asset store for me with the settings you've provided. Do you have a min repo that I can take a look at?...
Thanks I'll go check it out.