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Sorry about that, but there is actually no plan to publish Quest build mode in Reflect Developer.
Unfortunately, the only devices we are officially supported right now are Oculus Rift and HTC Vive. So, there is no "official" procedure for Vive...
Hello @Naoki_jp, If you want the Cosmos controller in your app, it is fairly easy to do so. First, you will have do get the controller models...
Hello, What do you mean by "does not show up"? There is generic white controllers instead or no controller models at all? We only support the...
Hi Finlay, I don't understand what didn't work exactly with SunStudy. When I look into the code, if you simply use SunStudy.SetDayOfYear() and...
I'm sorry, but the Surface Go is not compatible with AR Foundation, the technology we use into Reflect Review. We only support iOS and Android...
You need to install OpenXR. A simple way to do this is installing SteamVR.
Hi, You can achieve that by setting the material value "_Cull". Exemple: Material mat = [set your TestMat here]; mat.SetFloat("_Cull",...
Hi, I understand what you want to achieve here. The behavior of the selection outline in Reflect Viewer is the same as the selection in Unity...