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Looks very promising, thank you!
Hey guys, I am working on character controllers in ECS and currently implementing crouching. I would like to resize the collider, but I am not...
This absolutely works and answers my question -- thanks!
Hi everyone, I'm looking for a way to freeze rotation of a PhysicsBody like we could with Rigidbody's Constraints property. How can this be done...
After some dotPeek usage, it actually appears this is not possible. I hope I am wrong about this, though. NetworkConnection.cs: internal void...
Hi guys, I need to implement custom network visibility code in my game for a few reasons: 1) enabling/disabling objects instead of spawning and...
I know this thread is pretty old, but I would like to add that if you use GetAxisRaw instead of GetAxis, sensitivity, smoothing, and other...
In case anyone else has a similar problem: I found success using: https://bitbucket.org/rotorz/classtypereference-for-unity There may be a...
Any ideas?
It can all be flexible. Here's the idea in my head though (but it can change if necessary). The ScriptableObject is called BuffDefinition. It...
You guys are close, but not quite. By object, I mean a .Net object, not a Unity Object. Picture my example above: a buff/debuff system. Certain...
Hey, I'm not really sure how to describe this, so I'll use an example: Let's say I have a buff/debuff system. I want to set up each buff/debuff...
Also be aware of the difference between static and dynamic (kinetic) friction. Static friction determines how much force you need to push a still...
Kurt is on the right track, but you're looking for friction, not drag. Friction will cause the ball to rotate. Adjust it on the PhysicMaterial.
Thank you for this, however, this didn't work as targetObject is a Unity object and not a .Net object. This means it does not represent Test, but...
Thanks anyways. I appreciate you taking the time to help. Anyone have any more ideas? Really stuck in a rough place, as l need this for future...
I don't believe FieldInfo can do what I need it to do, as GetValue requires a reference to the instance. Unless I am rusty on my reflection....
2015
I'm getting this too. It's related to Unity Tools, as ONLY Unity message functions do this. Also, if I go to insert a function above another, it...
Hey guys, I've been out of the loop for a while and I'm just getting back into Unity. I'm trying to create a custom property drawer for a class I...