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I'm trying to setup a custom input processor that will evaluate stick values through a curve, but I can't seem to get it to work and can't find...
It is still useful fundamental information, no need to shoot the posters down for it. That said, hippocoder does have a point. Also, capsules...
Works like a dream on Unity 5. Thanks!
Ok, thanks again Karl. I think I can manage until December 8th :)
Thanks, I have been watching it. Good to know someone is on it. Is there any indication whether it is the visualization that is inaccurate, or...
@fffMalzbier @karl.jones I think I forgot to get back to you on this, but I had entered a bug on this some time ago... issue 720254. It has since...
Another quick note: the flickering only happens in game view. The scene view shows the light always on, just as the realtime light issue was...
Yes I always save the scene immediately after a bake, when the visualization appears perfect. I entered a bug and example for the false...
@karl.jones I'm not sure the occlusion issue is entirely fixed. It is certainly greatly improved, but when shining a real time light while...
I managed to get to a comfortable level in Unity after a 2-day boot camp course offered by the company I worked for at the time. Within a month I...
Ok, thanks Karl :)
Is there an ETA? This week's patch? Next week's?
I found a better workaround; it seems that it is the Visualization panel that is triggering the crash. I can now start the occlusion bake process,...
I had the same problem, 100 percent reproducible. As soon as I disabled my terrain, I was able to bake without crashing. Not a permanent solution,...
Looks like the server is getting slammed by people downloading 5.2.2p2; I guess I was the only one waiting for urgent fixes. But I don't see...
Sweet, thanks @karl.jones!
Nice, thanks @Zicander ! Wish I had found this before I made a bunch of special shaders :)
This is the relevant issue in the issue tracker, I invite everyone who is frustrated by this to vote on the issue......
RaycastHit.textureCoord doesn't work if the meshcollider is set to convex. Which sucks when you are trying to detect the texture on a physics...
I have this problem too, now, 2 years later. Raycast returns a RaycastHit with correct texturecoord, but switching to Spherecast always returns...