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Hi, in my game the clouds are actual 3d low poly meshes. My idea is to use a shader to scatter (or twirl, or somewhat deform) the edges of the...
Hi Elias, I have some questions: - does the fixed gaussian table improves fps or - apart from being fixed - there's no difference compared to the...
I'm having the exact same problem, couldnt find a solution yet =|
Chill out, I get you man. However what I'm asking for is if the scripts on this thread work as is, or if they require additional code/shaders or...
Woah, this level of coding is way beyond me. If I just add the planetary system, the manager, the planet test, shader and the accreation code,...
Yeah, thanks. I do agree that this is necessary. However, code-wise, what would be the best approach? Is it a good idea to work with...
Hello, I'm trying to use my Android phone and it's accelerometer to detect whenever the player jumps in the real world. What is the best approach...
Gosh, do I feel stupid now. I totally forgot about spring joints. To be honest I never used them before and that's why I couldn't remember about...
Hello, I need help and advice on how to script a behavior for a gameobject (child) that acts as center of gravity for another gameobject (parent)....
Thats too bad, thanks for the input anyway. I keep seeing videos on youtube of people who used U5's wheel collider and managed to get the car to...
What if you're using Unity 5's wheel collider, whats the average values to get a car that can drift at the corners?
Sure thing =D
Well, I was trying to read accelerometer data through your plugin and use it as input in a pedometer-like algorithm. Ultimately that would enable...
Is it possible to read accelerometer data from the phone via the desktop game using Trinus? I want to be able to write functions using the...
Thanks @Jean Michel and @ensiferum888 for the suggestions, they work very well! =) I kinda made the terrain work on Unity 5.2.3f1. I uncommented...
I know that SECTR Stream couldn't recenter the world originally, to avoid precision floating bugs if player walks too far away from the origin....
Unfortunately I do not have the skill to meddle with those solutions atm. However, after tweking the 3D skybox miniature terrain and a few other...
Hi Dolkar, I'm using standard shader for both terrains. I saw a lot about transparency shaders based on distance, and custom terrain shaders, but...
Sorry, I'm a noob regarding shaders. So, this use of the alpha channel for transparency would be done into a shader right? Would you know any...
Thx for the tip, but I'm afraid It doesn't work.The depth of field also blurred the 2nd camera's background. The fog just give a nice laser...