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In case anyone else finds this later like I did in 2023: you need to make sure SteamAPI.RunCallbacks(); is being called every update from...
Haha yes, back then I searched all over the place and came up with practically nothing. To detect whether an area was enclosed, I did a series of...
Same thing with 2019.4.31f1, unusable deep profile due to this apparently recursive input call.
Hi, I have layered cameras in 2019.4 built-in, and was wondering whether MK Glow would work with it. Basically, I have a world camera and a UI...
Thank you for your explanation. I got a version of this working using a RawImage on a third camera, and it's awesome to see two different Beautify...
Hi, love the asset. I'm guessing what I want to achieve is not possible, but I thought I'd post here to ask about my multi-cam setup in the...
I came here after updating to VS2019 16.11.17 and the problem cropped up within minutes. I, too, would like to know what's going on with this.
THANK YOU! Just wanted to bump this because it was the only thing that worked for me. 2019.4.31f1, built-in forward. I had to set the background...
I'm having issues with gamepads on the new InputSystem in standalone x86_64 builds, but it only reproduces if I'm activating the gamepad somehow...
I'm using TMP 2.1.4 on 2019.4.13f1. I have a style sheet that changes color and font+material for a tag. However, the resultant text loses the...
100x this. In fact, this was for me a non-starter before I even downloaded any 2020 versions. There should be some magic way for the engine to do...
This sums up my experience, my sadness, and my wishlist perfectly.
I'm seeing this right now on Input System 1.1.0-preview.3, Unity 2019.4.13f1. It happens in editor and in a standalone build. It clears up when I...
I had to give up on trying to implement something fairly similar. I wanted pressing Button South on gamepad to advance dialogue, and press+holding...
Hi Stephan, the case # was for a different bug, but the nullref that made me start this thread in the first place was definitely not Editor-only.
Were you not able to open the project I submitted two months ago? I gave you a case # and all that.
Wanted to mention that the above post from @Vosheck still works perfectly in 2019.4. Thank you.
Hi, will this apply to the mouse as well? I have a tutorial dialog that I want to go away on any input other than things like analog stick...
Yes, it's 1289715. I haven't seen this exception since adding the extra code to TMP_Text, and I'm unable to see any new visual glitches with the...
I had a null reference in TMPro that I thought was Editor-only, so I decided to postpone looking into it, but it just popped up in a standalone...