A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Your choices are to create the Jar using the post I told you about or buy the Prime31 Etcetera plugin which also supports this feature.
Why can't unity prevent the addition of READ_PHONE_STATE when the targetSdk is missing?
Yes. I am under the same impression as you, that it must be the Ad Networks, since Unity uses Open GL.
This is a huge problem for me and my company. How can we get rid of READ_PHONE_STATE!!!!! We've been manually removing it for years but now we...
Yeah I noticed that OverlapCapsule/CapsuleCast/CheckCapsule are all broken on Android as well. Though they seem to show up on some < 50% of calls....
I thought the "UNITY_INSTANCING_CBUFFER_START(Props)" being different from "UNITY_INSTANCING_CBUFFER_START(propertyBlock)" was going to be the problem
Hey there, I did some more testing and exploration and found that Graphics.DrawMeshInstanced does work in Edit mode. I have got my system...
I have my instanced property declared like this: UNITY_INSTANCING_CBUFFER_START(Props) UNITY_DEFINE_INSTANCED_PROP(fixed4, _Color)...
I am trying to call "Graphics.DrawMeshInstanced" in Edit mode by adding [ExecuteInEditMode] to a Monobehaviour that calls...
You could try buying this plugin. https://prime31.com/docs#androidEtc It's pretty well supported.
I since came up with some kind of implementation http://www.00jknight.com/blog/gpu-accelerated-voxel-physics-solver
Thank you very much for posting this code. I used it to reimplement the OverlapBox API that is broken. It uses an OverlapSphere to get the nearby...
I'm having this problem on Android as well, using Unity 5.6.0f3. Seems like a pretty fundamental problem. Here's the stack trace: 07-31...
>'Allow overlays' has no place in a game engine. Agreed. Fixing fundamental security holes in the Android OS should not be Unity's...
Any update on this? I still have this problem. Unity 5.6.1p1 23237: [xcode] The following build commands failed: 23238: [xcode]...
Happens on "Always Use Latest" and on 5.6.0f3, which is what I'm using locally.
I have the version codes set to 0 for Android and iOS in my Unity Project settings because I want Unity Cloud Build to set those automatically...
The documentation and the lack of including a stub for testing this makes developing for this interface extremely error prone. You have to wrap...
Why is it not simple to have the UnityEngine.CloudBuild namespace be populated locally? It's over a year later! The cloud build is great and these...
I'm having this problem as well I've written a bit about it http://www.00jknight.com/blog/hacking-rigid-body-seams...