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Alright fixed this. The issue was: I used test libraries because someone here recommended me to use build unit tests using NUnit, but this thing...
It's always something with cloud code man. I went ahead and used httpClient to create an allocation and now I'm getting this error:...
It did help! thank you a lot to you too!
So, I 'm making a card game with a special focus on PVP Competitive Gameplay. I've built a ranked system using matchmaker and all that, but now...
Thank you very very veeeery much. This is exactly what I neeeded. Perhaps the break condition of the method is never being hit. Iwill investigate...
Hey there. I'm trying to implement an automated tournament system for my game, but Cloud code is just behaving in very whack ways when I try to...
I'm having this issue where the game server is starting, but clients try to connect into it and he accepts the requests, resulting in errors like...
Sometimes I access game servers through matchmaker and sometimes I allocate server manually. The only problem I face is that custom lobby game...
This and the video Codemonkey did was exactly what I was looking for. Thanks man!
TL;DR: Multiplay module isn't exported into android builds, wrap your Multiplay code with #if UNITY_SERVER #endif to only be present when...
This fixed the thing for me. Multiplay code simply can't be exported into Android builds. 10/10 thanks man!
I was having this issue, I added a NetworkVariabke to a NetworkObject and suddenly i was getting this error. Git reverted to stable, restarted,...
Hey, this is clearly a bug, you didn't do anything wrong. Press for unity to solve this very very critical bug!
Its 2023 and I'm still seeing this very grabe issue! Where is the parch for this????
I am having this very same issue but for some reason, I tried implementing your code as is and it doesn't detect client disconnection when I close...
I do! i forgot to flag this as solved. The problem was on my code, I was setting the network variable IsBlue of the card as the IsBlue variable of...
So I'm making a multiplayer card game, based in Triple Triad using Netcode. I have a Card NetworkBehaviour with an attribute called IsBlue, which...
This totally solved the issue for me. Thumbs up sir!