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Hi ! Thanks for trying. That doesn't appear to work. I'll make mention that I'll currently evaluating UI Toolkit in 2019.4 LTS Perhaps it works in...
Is it possible to tint an image via the uss file? Not a "background-image"; An Image. Thanks
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Yeah, you're missing the point. Load time too long; solution? Put an animation there... How about fixing the loading time instead.
Yes. I rolled back to 3.2; and lo' and behold the startup time was as atrocious as 3.3. I just never really paid attention until they put that...
Get rid of it. I don't have time for that.
Thank you for taking the time to let me know about this. :) *Edit I'll keep this in the back of my mind for later. Although the...
Title pretty much sez it all, but to make a short story longer ... Okay -can't do that- I'll make my own control. Hmmm... Pseudostate.Active...
I finally got around to updating my -relatively- popular productivity tool, Take Note. It's an elegant "todo" list inside of Unity. Plays nice...
Me: I need a way to organize my projects. Can we please have folders ? Unity Hub Devs: Here's a star. Use it wisely. Me: o_O
For the luv of doG ... Folders, Tags, Something ! I have numerous projects in numerous categories... Pushing 100... Games, Systems, Packages,...
It's a you not implementing your for-loop correctly thing.
Hi Hi 2D Sprite Package PackageInfo returns the .source as "Builtin" Should be "Registry", no ?
onComplete is a field that contains the reference to the OnComplete method Basically, the field stores information about what you want to do, but...
onComplete != OnComplete
Why are you re-enumerating the Enum? You do not need to do this. Do This : private Ease _ease; private void WhyAmIEvenUsingASwitchHere(Ease...
I'm having a difficult time understanding what this actually means. Diagram or GIF or one act play would go a long way toward illustrating the...
Yes it does. There are 2 bool arguments, snapping and fadeout. Possible you've only the one bool assigned. you either need to assign values to...
Oh right you are ... Here is how you set character scale and then tween those characters This code works. If your code doesn't, you'll need to...