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Did you remember to uncheck billboarding on the Sprite Manager component?
Hi, yeah, sorry I can't help too much with the clipping issue. I took a look at the various resources you posted. I understand most of the things...
The best solution I found for clipping is twofold: make the character's collider slightly bigger, like you're saying set sprite pivots to center...
Ok, I'm working on supporting multiple elevations. It's a pretty major change. So, I'm also overhauling the rest of the asset to make even more...
@Zebbi - spriteman doesn't handle multiple elevations. It only does one level of 360 degree roundabout view of sprite characters. It's not the...
And, (finally) starting a video tutorial series: I'll be linking them to better places once I complete the series. WOOHOO! Saturday: was very...
Alright, I'm crawling out from under my rock. New update is coming in the next few days! It's already been submitted for publishing and will be...
I think I understand what you're asking, though I don't know what you mean by 'block animation'. You can set up the kind of independent...
Spriteman can't currently do the Paper Mario effect you're talking about, but if you know how to script well you can modify the package to do it....
Q1: sprite sheet names and batches Hey, so the batch tools match on frame names. Basically, you change the frame names on one spritesheet that...
I haven't done anything for a while it seems and my dev laptop is down - needs to be fixed when I get some new parts. My support probably won't...
Right, your keyframes need to increment from 0 to 15. The very last one can stay on 15. It's a good point - that's the one thing the docs don't show.
What does your animation curves look like? I'm thinking the problem is there.
Until I make some videos... So you have to set all the Current Frame keyframes. And you also have to add the Current State Index property to the...
Yeah, I let you know when it's ready. Edit: I can't replicate that bug. You can also take a look at SpriteManager in debug mode. (top right...
Awesome! You're welcome. I'm glad you like it. :)
I've always released upgrades with the latest Unity release and never had complaints. Have you tried upgrading your Unity and see if it gives you...
https://assetstore.unity.com/packages/tools/sprite-management/spriteman-3d-47367 The latest release has the 32-way. It's definitely there -...
I added 32-way in the last update. It's there in the paid version.
hey Brandon - glad I could help you through email and that you got your models working with PlayMaker.