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@MarkoBionja I just got exact same error on Unity 2017.2 on very simply test project when tried building Android 6 / API 23 as target. Switching...
If we use macOS 10.12+ we shouldn't have issues with iOS 8.x for builds of 5.6.3 Patch 4. Correct?
In my case the problem NUL control characters at the end of meta files of two materials which was reserialized after upgrading from Unity 5.5.1f1...
Yes, it was Nvidia Experience. Thanks!
I am getting weird overlay icons in all Unity 5.x version I have installed. See attached images. Anyone know what it it is and how to get rid of...
I did not change / recompile scripts while debugger was attached. I did, however, have it attached before entering play mode. It worked until now....
Ok. Computer freshly booted up and debugger is not working again, but I have clearer info now. Breakpoints in editor code get hit. Breakpoints in...
Up until few days ago I was using Alpha (4 I think) version and was still occasionally having issues with some enums being unloaded. Didn't see a...
We're close to 100 MB limit and are trying to estimate app size as accurately as possible. The executable extracted from .ipa is 52.9 MB...
I'm getting same issue for lists of interfaces - List<InterfaceType> struct fields and properties of type List<ClassType>
This is also an issue with Dictionary<T, Transform> where T is struct and Transform is regular Unity class. Most likely value can be any type and...
Enums still tend to appear unloaded sometimes (maybe always, don't remember seeing them working). This was issue also in MonoDevelop. Also,...
The issue happens when I attach to editor. I'm on OSX 10.10 by the way. I submitted a bug, but am not receiving a confirmation with case ID. It...
Removing breakpoints after attaching the debugger doesn't seem to work, they still get hit. Using Xamarin 5.9.1 (build 3) and Unity 4.6.5p3. Is it...
The issue is still there in Unity 4.6.3, but now attempting to use DestroyImmediate() results in slightly different message: Destroying components...
Thanks for clarification. If anybody has other explanation I'm willing to hear it.
Anyone?
I am rendering some particles (Unity's default particle texture) to a rendertexture. It is later used as a texture for plane with alpha blend...
I have a prefab with 2 scripts A and B attached to it. The prefab is packaged into an asset bundle and streamed from server if needed. The...
Come on.. isn't there anybody who could help? I even provided test scripts so that you could see the error yourselves...