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Yeah, using the A* pathfinding package seems to work much better. I submitted a bug report for this problem, but I guess it doesn't matter much...
Doesn't seem to be that way. I'd specifically like the navmeshagent to just plan the route during this planning mode with timescale set to 0. Or...
How strange. I wouldn't have imagined that time needs to pass in order for Unity to do pathfinding calculations. If this is by design... OK I...
It appears that when timescale is set to 0 and I try to SetDestination on a NavMesh "zone" different than the current target's zone, it stops...
Hello. I have a script which causes a character to follow the mouse cursor. When timescale is 1, everything works fine and the path gets updated...
Yeah I got my things working yesterday the way I want to for the most part. Only the layer copying is something I would still yearn for. Now I've...
Hm, there might be a bug in my stuff here. Just created a simple clean object and the collider was copied nicely. OH WELL! EDIT: Ahhh found it!...
Ahh, I've ran into a problem. :) The copied character objects don't have the collider I've assigned to them. Is it possible to add the collider...
I have a base prefab for my level architecture pieces. I would like to make it so that after I've created a new probuilder object, I could turn it...
Thanks for the response! I want the player to be able to control camera during replay. Freecam works fine as its behaviour is identical in both...
I ran my first demos today and it's looking good! The interface is simple and intuitive. Very nice work! Some technical questions: My basic idea...
To further add to my previous issue: I also tried using .NET Framework v. 3.5 on both the 2018 version as well as the new 2019 version. There is,...
Very good, thank you! Yeah I realise the warnings don't really matter but moving from a project with 0 warnings to a project with >0 warnings...
To be more specific with my report, I've tried both 2018.3.11f1 and 2018.3.12f1 with same results. My project's scripting runtime version is ".NET...
Ok, I saw that there's a new version. I also tried the 2018.3.12f1 and got the same results.
Hi, thanks for the reply! I'm using out of the box 2018.3.11f1 free edition. Project's scripting runtime is ".Net 4.x Equivalent" (the default...
So I went and bought this asset. However, when I import it to my project, it requires a change to the scripting runtime version (3.5) and also...
Hello. Thanks for the response earlier! I bought the asset and immediately after importing it into the editor I get the following error:...
Hello! How is this library's compatiblity with the A* Pathfinding Project asset? How does Third person cover controller handle pathfinding? Mainly...
Is it possible to extend upon a recording? Say I start recording, let the game progress for a little while and then pause and watch the replay....