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I had a very similar issue to what everyone here is discussing. In my case, the root element in UXMl/UI Builder was set to flex and grow to take...
This definitely reduced the load time quite significantly. It's surprising that the loading time were way shorter in Unity 2019.3 than 2020.1 for...
Since it doesn't seem this will ever be fixed/changed as per...
Intro/What I trying to do: I have a 2D character which is animated. This character changes clothes and some accessories randomly too. I am using...
Fair enough. I really look forward to when it's out.
That's amazing. Is there any date set for when will it be out? Or available as a preview?
Sure, Np. Also, these points just occurred to me: Does Unity has any plans for making their own diff tool? External diff tools are not great...
Hey, Noticed that after upgrading to Unity 2019.3.7f1, I can no longer use WinMerge 64-bit. I am forced to use the 32 bit version of WinDiff,...
Thanks. I didn't even realize there was this issue. That fixed it.
That's great. Look forward to it. Oh, I see. That's good to know. I hated having to put the custom shaders in the package directory.
Thanks @Stephan_B. Any ETA when the 2.1.0 will be out of preview? Also, I am making a custom shader t be used with TMP, and I have read that you...
Had the same issue: Had TMPro for quite some time, but created my first, several font assets yesterday. I had updated my Unity version a few...
Oh, my bad. Didn't notice that.
Isn't it better to use PrefabAssetType I haven't tried it, but I think this should work using UnityEngine; using UnityEditor; // ......
That's so awesome. Best of all, the Issue Tracker says "Backported to 2018.3.3f1"....
I have not looked at your project, so I am not sure how is it that you are calling the function that loads the new scene, however, I would suggest...
Thanks for the suggestion. I tried the free aspect as well, but it still persists. However, it was later that I noticed that the difference is...
Any idea if this has been fixed? Currently downloading 2018.3.2 simply because of this.
This is a long present issue, and can't believe it still hasn't been addressed. Currently this same issue is really messing up my current project...
This solved the issue for me.