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Hi, Do you have an estimate when version 0.44 will be released?
I agree. What about light probes? any idea?
If I set all the sliders of the shader to zero there is still a problem in the mouth. The white inside the mouth shouldn't be influenced by the...
But if I turned up the intensity of the back light, there is a light inside the mouth as you can see with the attached image (not with Standard...
Even if I pull down the scattering power to zero, I can still see the effect when I turn up the intensity of the back light. Also when using the...
I am adding a simple project with the issue: https://www.dropbox.com/s/ig1hyhybmb9ahi1/SkinShaderTest.zip?dl=0 In the example scene I have also...
No problem. Setting the environment to 0 and removing specular does not change the effect. I will try to create a simple project for you and send it.
The light remains as an outline. The back light range cover the sphere. I also noticed that if on the front there is a hole, than its outline...
I lowered it to zero, but nothing changed
I am adding screenshots: 1. is with back light and the skin shader. 2. is without back light and the skin shader. 3. is with standard shader (it...
Ok. This is a very simple scene with a character and three spotlights. I use forward rendering. The three lights are all realtime without shadows...
Thanks. I don't see the problem with the standard shader
Hi, I recently bought the Shader and it really looks great. I having a small problem. To light my character in my scene, I am using 3 spot lights...
Regarding the same issue I also found out that lights culling mask also not working with lightmapping. Is this a known issue?
Hi, I trying to bake lightmapping and for some reason even meshes that marked not to receive shadows (only to cast them), do receive them. What...
Thanks everyone for your reply, I have managed to create an atlas Shader (with mip-maps). I dealt with the seams by giving offset to every atlas...
Hi Everybody, This is my first post in the forum so please be patient with me. My main purpose for using texture Atlas is to combine materials...