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I know this might seem like a dumb question but is the physics engine inside Unity device independent? I've just finished a game which I'd tested...
I've lurked on these forums for about nine months, posted a few questions since June when I registered and once I began to feel comfortable...
Looks wonderful and a great name. So good to see something unique and different but also stylish and polished. Only criticism: took me ages to...
Yes, AFAIK, they can overlap without a problem and I know that PhysX engine has a limit of 65536 colliders so I guess 80 is still very low. Not...
Are you sure you really need 80 colliders? That seems like a lot. Why don't you just use 1 box collider for the floor and a box collider on every...
Why don't you write the difficult bit for them and provide them with a simple WritePixel(x,y) call, displaying the results on the screen? That...
:eek: I didn't realise there was a toggle until you've just mentioned it. However, for my purposes, I wanted to select one option from three so...
Okay, this probably isn't the proper approach but I've figured out a way to make it work. I'm just going to toggle the colour multiplier of the...
Good question. I arrived here searching for precisely this answer. I love the new UI but this one has got me completely stumped.
I know... Tell me about it. I'd programmed a great little procedural city which was creating the meshes for the next block of buildings just...
Hmm... I'm far less advanced than you in all of this and it never occurred to me to do any of that in a separate thread. If anybody is going to...
Nope. I did try that, though with little hope it would work. AFAIK nothing that uses Unity code can be called from other threads, so unless we can...
I hit exactly the same problem recently when building meshes procedurally and (to be honest) it pretty much bust my project. I recall the problem...
I've not done that tutorial myself but I'm guessing that it uses a collider on the ground plane so the raycasts have something to hit when they're...
The thing that drives me crazy is when I'm tired and not thinking and I add a Debug.Log to my code which I thought might throw up one or two...
Your question really is too vague for me to give you any good advice. All I can suggest is that you check that Unity is detecting your mouse. You...
Don't worry. I took that code from my current game and I probably got that code from a similar forum post when I was at your stage. And I hope at...
This might help. http://answers.unity3d.com/questions/11671/play-music-through-multiple-scenes.html
So it's the old need-to-bounce-off-the-ceiling-sometimes-if-object1-is-attached-to-object2-but-only-if-object5-is-untrigggerised scenario? I know...
Ah, I see... Well, yes, it does sound complicated, which is why I think you might be better using triggers rather than colliders, unless you...