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Occasionally while using the selection rect to select multiple faces, it will select faces that are waaay off on a different part of the mesh. It...
I'm not sure if this has been posted yet but there appears to be a bug as of late where when you open a shader in ASE for the first time the...
This appears to be fixed in 2019.1.4f1 by setting the "Blend Shape Normals" option in the model importer settings to "None". Thanks a ton for all...
Any way you guys could expose Blend RGB as a parameter? I know we can set Src and Dst but it'd be great to be able to set the blend mode directly...
Both have the same effect. In order to preserve custom normals in MAX while exporting morph targets (blendshapes), I actually have to not export...
Hey Thomh, thanks for the reply. 2018.2 has the behaviour I need. When I change the blendshape values in 2018.2, the normals/smoothing groups...
I've been messing with the new blend shape options in 2018.3, but none of the options seem to work like they did in 2018.2 and earlier. Previously...
Unless I'm misunderstanding, the new blend shape normal calculation options don't have a way to retain the mesh's base normals. This is...
Great tool so far. Some things I'd like to see are being able to flatten a mesh to a specific height and custom textures for brushes, basically...
I think it's safe to say that for a lot of 3D Unity games, most developers start with a CharacterController component. It's one of the best...
I seem to no longer have the bug after upgrading to 5.1.
I've had this problem with script files. I find checking out the folder(s) they're in works well enough. Still a bit of a hassle though.
I've been putting up with this one for over a year, and can confirm that it is the craziest bug I've ever seen in my life ever (ever)....
One thing to note, the script reference likely won't work as it's outdated. It's an easy fix, just change the second last line in the...