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Can you be my mum? Coz you sound amazing, bless you and your family!
Verification of Unique Installs: How will Unity accurately differentiate between unique and repeat installations? What technologies or...
Love your stuff, check what I did using colorize with your asset: [ATTACH]
Using "EditorGUILayout.PropertyField" in custom editor for Arrays and Lists does not work properly in 2020+, when you set includeChildren to...
mark this thread as a bug report
This is happening on forum and on asset store.. specially when it comes to anything that requires me to log in, the log in page is what causes it...
this keeps happening to me too, I have to keep purging all my cache.. literally everyday
thanks for reply, to be honest I solved it ages ago, I also tampered with TMP script though I think I used a different method to do it, cant...
Would you guys be so kind as to explain what "batch processing" is when it comes to terrain? Very much appreciate it
whats the logic behind this, I was under the impression co-routines are not multi threaded
reduce your brush density
Found a temp Fix (Unlock and relock the Inspector that contains the terrain script).. Locking it seems to be causing the issue, this is pretty...
So, I am not sure what causes this to happen, I am able to click on and select what I would like to paint, weather its a tree/detail/grass etc.....
thanks for reply, btw whats the "new environment system", I am working on a terrain tool, I am now scared that my tool wont be comparable lol, btw...
your right, this forum seems to be dead anyway
Am I asking this in the wrong forum?
Run this at the end of your function: terrain.terrainData.SetTreeInstances(terrain.terrainData.treeInstances, true); terrain.Flush();
bump
Example: private string TextMeshProEssentialsDir = "Packages/com.unity.textmeshpro/Package Resources/TMP Essential Resources.unitypackage"; if...
I am talking about painting trees within the terrain brush/tool, not just placing random trees manually. Here is a video explaining the rotation...