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Thank you for updating it works for you. I just upgraded from 2019 to 2021 (the latest TLS) and encountered this error, i tried to delete the...
It seems Unity Video Player is not optimized for streaming. Look elsewhere, unless it gets fixed with a newer version.
Tested with the latest 2019.3 and it works now without the Cert error! I almost gave up on this weird bug.
Same here on Mi 9X :\
I wish there would be that option for iOS also, which would save for some of us a lot of headaches.
Thank you for your reply! Sorry I meant to set to 'false' (edited question). From what I read Setting 'renderOutsideSafeArea' false with...
Thanks. With Android you can set Player -> Resolution and Presentation -> Render outside the safe area (to false) and from virtual tests I did it...
Thanks for sharing this script! Since I use the same project for android and ios with the same canvas I used #if UNITY_IOS since I don't need it...
Would just settings 'Resolution and Presentation/Render outside safe area = false' for android removes the need to your SafeArea for Pixel3XL or...
Anyone tested to disable Unity Analytics to be disabled at startup(?): UnityAnalyticsSettings: m_Enabled: 0 m_TestMode: 0 m_InitializeOnStartup: 0
Hello, Thank you for your reply. I understand IL2CPP is an ahead-of-time compiler and would not work as it can't load assemblies at run time. Is...
Note that approach worked for me also, however, when porting to android and using IL2CPP you will get an error: "This icall is not supported by...
I am trying to load a DLL using AssetBundle, it actually works, but I am getting an error in the 'Assembly.Load' line: TextAsset txt =...
That is pretty neat!! Great work and thanks for sharing. As I remember with Unity-2D-Destruction you couldn't place it into a prefab as the...
I am using a Unity Video Player to stream a video using URL type Source. Render mode is Render Texture and Aspect Ratio is set to Stretch (if...
Note that it happens with Android. I use VideoPlayer with Canvas. It's like Canvas overlay fails to refresh texture on android after pause.
Hello, I have a steaming unity videoplayer component who plays a video from a URL. Sometimes a user can put the game in the background. i detect...
Anyone?
Hello, I am using VideoPlayer with URL to show a video. Sometimes when there is a problem with the URL parameters i can receive error from...
I am displaying some videos using Unity Video Player. Render mode is set to a Render Texture. I want to apply a simple post effect (it's for...