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We are pleased to announce a new release of Bitesize Samples! We'd like to also announce the new Bitesize Samples Experimental Folder, along with...
We are pleased to announce a new release of Boss Room and the Utilities package! Boss Room Version 2.4.0 and Utilities package Version 1.8.0...
We are pleased to announce a new release of Bitesize Samples! Got Feedback about the Bitesize Samples? Let us know via our Feedback Form....
We are pleased to announce a new release of Boss Room and the Utilities package! Boss Room Version 2.3.0 and Utilities package Version 1.7.0...
Hi, May I ask what version of Netcode for GameObjects, and what version of Multiplayer Samples Utilities you're using for your project? I wasn't...
Hi, Glad to hear spawns are now working on your end. Unfortunately, as of v1.4.0, you will encounter this warning when starting a client or...
Hi, If you want to read the NetworkVariable's value on OnNetworkSpawn(), then you may modify the NetworkVariable's value on the server before you...
Hi, For number 1: there's no way to retrieve the SteamId of a user through NetworkManager. You'll have to manage that information yourself. Take...
Hi, I'd highly recommend that you read through the basics of NetworkObject spawning detailed here:...
Hi, What jumps out at me is line 21 where you're modifying the parent of the GameObject prior to spawning the NetworkObject over the network....
Hi Ziboo, Custom Messages are not bound to any object. RPCs at the moment are bound to a NetworkObject. This means that you must first establish...