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I'm getting the same error. Is there an easy way to fix this? From Android Studio I can see : libAmazonIapV2Bridge.so is present in x86 and...
Yesterday I had a Windows update - today again, no license file. (Windows 11 Home Single Language)
I got this error message yesterday. Got the license. Today it is displaying again. Are you perhaps saving this info somewhere in the temp files...
[ATTACH] I installed this version yesterday. And restarted the hub. This shouldn't appear.
I'm still having a licensing issue on beta 3.7.0 beta 2. It said no license yesterday and I had to reactivate my personal license. Today it's...
I’ve hit an obstacle on a game I've developing and would like some input. Every day consists of three games: Step 1: In the morning, you sell...
Every +- 2nd time I use the hub, it tells me there's no active licenses and I must reapply for it - when I reapply it picks up my license. But can...
Fun game. I tried the browser version. Got tripped up a bit with the US spelling of words, but I had fun playing it. (I don't think I'd last long...
Test your attention to detail with Covert Dragons & Co – a tricky 3D hidden object game. Find the creature that matches the one shown in the grey...
UDP isn't showing that my recent game updates are live: Uptodown in their console they show the updates are live - on UDP they're still pending...
The code must stay. It is replaced by the store-specific code during the repack process.
No. OneStore, Samsung and a few others withdrew from UDP. For the masses there are only 3 stores left: Huawei - active and Huawei does...
When building an Android package using IL2CPP, on Unity 2022.3.4f1: If I change the Supported Aspect Ratio to custom and use the default 2.1, the...
I don't know - because like the original poster - I was stopping it and trying again a few times over a couple of days because it was taking so...
I ran a build on IL2CPP on the same app that previously took 10.5 hours to get you the .json file - but it took less than 30 minutes this time -...
No, I'm running Norton 360. I had no errors that I recall, the build - .apk - was successful, it just took long.
I don't think my PC is vastly underpowered - it's still pretty much as good as I'm going to get locally - without paying a fortune for a custom...
That part - building native library - took 10.5 hours to build a game on my PC. It seems to be stuck - but I left it overnight and it did...
You need a way to save your game - you can either use Unity's method or find some useful tools in the Unity Asset Store that make saving your game...
I also got that error in signing up - but the link on this page worked for me. https://distribute.dashboard.unity.com/udp/partners/Uptodown I...