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cause someone made a wrapper to translate from the HLSLcc project https://github.com/spacehamster/HLSLccWrapper
or even some converter that can wrap around some GLSL shaders complied by Unity.
well yeah, some people want to fork the project to theirs for something to deal with conversion of shaders back to shaderlab.
Hi, Is there any update of this project cause no one had any answers of upgrading this project? https://github.com/Unity-Technologies/HLSLcc
Hi, does this package also work with Unity 2019 and above?
Hey, is there any way to animate TCP material using material property block or by using a script, because i don't know how to animate my material...
i also so those developers use something different like that in this game called Rockman X DiVE. [MEDIA]
Can you please add some dissolution code in my second shader because i don't know how to add the way you did in my recent one . I've sent it...
is my shader done yet?
Infact, i have their generated shader which they complied for that effect but when i loaded it in unity, it didnt work Here's one of them:
here it is [MEDIA] just skip to 27:59 and put the playback speed to 0.25
well....i saw some games use that effect like this game over here. it just goes something like this: [ATTACH] the reference of this is from some...
Hi Jean, I have some problems dissolving this material together with the outline: [ATTACH] Can you help me please, i needed the outline and...