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Had the same issue and it was solved by commenting out some try catch statements that I had just implemented. Don't know why they caused it yet.
Thanks for the quick response. I used GetKeyDown() in Update() to trigger a request for the size, since the prefab is instantiated in a Start(),...
Just purchased TextMesh Pro, it's great, but,,... I've created TextMesh Pro prefabs and I need to get the mesh size during game but MeshInfo is...