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Hey ! So, just short of 2 years later -- it's fixed. UPM has evolved a lot over the years, and the package has dependencies over other custom...
When you say 3D, do you mean actual, three-dimensional avoidance simulation (velocity calculation accounting all three axis) or 3D as in "Z...
Using Jobs + Burst though ! I've been working on an ORCA-compliant local avoidance package, and wanted to share the work I've been doing up until...
You know when they say "the user is the issue"... Finally solved it. I was trying to find the problem on Unity's side, checking module and...
Same issue here, although using the regular "build and run" process. Same callstack. fail in both 2019.1.10f1 and 2019.3.0a10...
Thanks a lot for your replay TonyLi :) The delay in synching isn't a big issue, I'm more concerned with 'locking' files, and the workflow you...
Hi there ! I was going to ask this question on Unity Answers, though the forums might be a better place for this. I've been working with Unity...