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Professional Unity Dev but I've been looking more into PlayCanvas as a solution for web based gaming. https://playcanvas.com/ Unity is C# which...
Does Unity have any plans to support Blender files natively? It's fully open source, the blend file is self-describing, and you're already...
You're thinking correctly. Assets are only loaded into memory when you LoadAsset<>(); It will load all of it's dependencies though, so be careful...
I just want to add to this thread to say I recently upgraded my project from the Old Input System to the New Input System. It tanked my fps by...
I just switched out my script to use the new input system instead of the old system. My framerate dropped by about 70% (600fps to 180fps) The...
I should note that the AssetBundle.UnloadAllAssetBundles(false) will Unload every asset bundle from memory so it may unload things you didn't want...
Finally figured this out to reliably remove cached file of a specific Asset Reference. Specifically a Scene. When you first Load a scene or...
Also asking for updates. I'm about to abandon addressables as it doesn't seem like it's feature complete. You can't clear the cache, you can't...
Hoping something comes along soon.