A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Umodeler's cursor/helper has ballooned in size about 5 times. Is there a setting for this? The documentation doesn't say. And reimporting the...
Like Phantomy1 said UFPS no longer seems to integrate I also get a build target 22 error. I don't know how to fix it.
I'm having trouble creating even the most simple box shapes. Here for instance faces keep disspearing when using push pull and multi pushpull....
Hi! I'm running into an issue where sometimes the object becomes unstable. It looks like it's related to collider mesh not updating. With...
This is actually a really bad comparison. That's like saying nobody would say anything if Unreal 3 was made in Unity. Crytek has their own...
I've found people usually keep requesting updates to the code, oculus rift support, etc.. and that's probably the best thing to keep updating when...
In my opinion you can sell additional mech models as individual assets separate from the base kit. It also broadens your market from not just a...
Nice, any idea if the controller will be able to handle terrain?
Wow! Thanks, the move forward is a little wonky but it's nice to have a controller that allows for torso movement, sweet! Digging it so far!
nevermind downloaded an unzipper, then realized the exe is formatted for PC... why not just use the web player in drop box like all the other...
Unfortunately my mac can't unzip these... would need the exe (seriously worried about file size at 30mb??) looks vewy vewy interesting though....
Now that is one killer update. FaceFX integration is gonna open up a whole new world for me here. thanks Chris!
Ah hah! You're right I turned off DX11 and they're working now, bit of a bummer though because some of my assets are DX11 only :eek:
Have to admit that looks pretty cool
Hey Madman! The videos look great but my asset looks nothing like that using the "example rim shaders". When I load the example level most of...
Nice I'm in the middle of developing a photon based network game using Playmaker, if you could also check obsfucation on photon networked synced...
ok thanks for the replies... This looks like the best space generator on the asset store... I just figured since it was procedural you'd support...
I'm still confused about generation, so it does cannot populate a level at runtime, only in-editor? I wouldn't expect it to handle game logic of...
Looks really awesome and up my alley... But confused about a few things. It looks like SpaceBuilder doesn't support generation at runtime? (for...
I'd have to say running over objects makes the most sense as it allows a player to "keep running" in true parkour style. Would love that. Not...