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Hi again! Ive been working in some prototypes to see how photon works and all were good. But ive been trying to make a prototype of 2 players...
Ya, that was the problem. I mixed quill18creates and Marco Polo tutorial and i did weird stuff on the scripts. Started another project, and i...
Hi guys, first at all, i dont know if i can post my question here... Its my first time using Photon so im kinda noob on this. I followed 2...
Bought ProBuilder some time ago, and it works fine on Unity Free. I guess proGrids2 will work aswell, right? PS: Bought it, works fine on unity...
Yup, not using code tags due to i wanted to let u know thats a code from this forum, not mine. Right now im using this: if (Physics.Raycast...
Hi guys, i have a noob question about raycasting... My last projects i used to make a raycast from the center of the camera...
facepalmed! I knew it, sorry for posting this, and thanks for your reply. Im so freaking blocked today!
Hi guys i think im pretty blocked with this issue, and i think its the most basic thing on the world: using System.Collections; public class...
public Camera cam1; public Camera cam5; So... with this, you have to do this: if.... cam1.enabled=true; cam5.enabled=false; else......
Thanks guys! Very helpfull. And yup its in the update function. Didnt know how animations events work! The problem is that i havent the...
Hi. Im coding my character´s movement so if it getmousebutton (1), he will do an animation, and after X secs(animation length), it will be...
Hi guys, im trying to make a chop system, to chop a tree when 2 colliders collide... So... i did this script for the tree... using UnityEngine;...
Issue solved, making a script way easier :P
Hi guys, first at all, its my first time that im using the function OnGui, and im a little bit confused about that. Im trying to do a regressive...
Hi guys i have a project on Unity Free 4.5.0 (i guess). I downloaded Unity 4.6 Update 17 and i cant open my project. Always received a crash bug....
Hi guys, im using NavmeshAgent for the IA, and it sucks so badly in big maps... i think its due to the mesh passing throught the off-mesh link (or...
Lol, so its = what a stupid question. Thanks @Fluzing
Because i dont know how to cache that sentence ^^. In the case of "target" i can save that sentence in a var with a Transform value due to is a...
No i think you are not understand me. I mean im using c# and Laser l= var l: laser on javascript. I I want to cache the another part... I mean...
If i put this sentence on the update function it will lag me a lot due to frame-to-frame check laser l = GameObject.FindWithTag...