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Houdini is about proceduralism at its core and each operation you do is treated as some kind of node. It's very different from something like...
Mountains like the above aren't that hard to make or render. Since the game location is based in Nepal they're probably using some combination of...
I think a lot of people think the grass is greener but the issues with UE4 aren't as easy to deal with as the current issues with Unity. UE4 has a...
You don't need to be an advanced coder or shader writer to do something like PBR. A lot of the purpose behind PBR in game engines is to unify the...
A lot of the reason UE4 looks good for sci-fi shiny scenes is because of the screen-space reflections and temporal AA. It does tracing for shiny...
A lot of how a game feels has more to do with how you're handling input and animations and less to do with the engine itself. Given no major...
"How can we serve you better?" There needs to be more transparency on what developers should do to remain compliant with future development. We...
What I mean is it is actually not functioning properly. If you were to take some planes and tile them and bake the indirect lighting you would...
As someone who just moved over to Unity from Unreal Engine 4, I don't think 'difficulty' should be the deciding factor. I've used Unity and UE3...