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Hello. As twobob already mention (thanks for being on top of it faster than me!), project should be converting to 2020.3 without any errors....
Thank you for bringing it to my attention! I lost my domain so every link broke, I tried to update all descriptions but it seems I missed this one.
Hello. It's supported on bugfixing-only basis for now. For support it's better to use email designated in asset description.
No for iterations of current version, although ArcReactor 2.0 is planned as new product based on ECS and it will support different rendering...
It's in the task list, but I can't tell you ETA yet.
Either I don't understand your goals correctly or something went very wrong with shader compilation, since basically any masked Colorify shader...
Hello. LWRP probably has nothing to do with it, please check your ShapePoints and ShapeTransforms arrays, and Particles options - make sure...
Most likely linerenderers are not initialized or destroyed for some reason. Can you provide more information? When it happens, what's your setup...
Hello and sorry for late reply. I don't think recoloring would cause any artifacts, especially if you'd create recoloring map in image editor...
No problem. Also sorry, there was a mistake in previous example - correct event for you would be ArcReactorHit, not ArcReactorReflection.
public void ArcReactorHit(ArcReactorHitInfo hit) { // myLauncher is predefined launcher if (hit.launcher == myLauncher) {...
If you're using ArcReactorHit message from Launcher, it provides ArcReactorHitInfo class, which contains launcher that sent this message along...
Hello. You can access .Rays list of Launcher - it's a public property that returns all rays launched by it. It's a list of RayInfo objects that...
Yes, latest version it was tested on is 2018.3.7.
Hello. Easiest way to achieve that would be to not to use fullscreen effect but instead quad with UChromaKey shader. Then you can just compose...
It's possible, I didn't perform compatibility testing yet. I'll get to it this week, update (if needed) will be available probably sometime next...
Hello. One possibility: take note of what shaders from Colorify you're using, then delete all unused ones. I think unused ones won't be included...
Hello. It works on mobile platforms, but I wouldn't recommend it if you have lots of glowing objects - it can have impact on performance. It's...
Hello. No, roughness setup is not supported at the moment.
Hello, what version of Unity did you use?