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Without calling state.CompleteDependency() [IMG] With calling state.CompleteDependency() and some light additional work. CPU utilization in Task...
I would like to eliminate the one subscene I do have. This is the only thing I still needed it for. I would prefer to make the component manually...
Would it be required to in the first place make a physics step or does the authoring component merely overwrite the default one?
My solution for having a gameobject in a subscene with a "PhysicsStepAuthoring" component did for a while break when I upgraded my project....
Yet another solution is to have a game mode where you specifically play online against the currently live models in the server. In that case i...
Thinking through it some, one possible solution is to have the user’s computer record an entire game’s worth of states, upload that to the server,...
In short: I wish to collect experiences from everything from artificial training data to direct engagements with real players. How could i input...
Thanks for the cache trick! Seems to help as a band-aid while things are still unstable and inconsistent!
Well, I have not seen any way I can make mlagents use more threads. At least for the most important process that also takes the vast bulk of the...
More data, the green/turqoise one has fewer available resources to live on in-environment and as such performs a bit worse. Higher lifetime is...
Pink PPO finished training (big temporary drop is me messing around and stopping the training many times). As you can see, it greatly excels in an...
I have an environment that provides so many steps that the python seems to be severely bottlenecked by only being able to use a single CPU thread....
Hello. I have been attempting to transition from PPO to SAC as my trainer of choice. SAC seems very promising due to it's potentially more general...
I would like to collect experiences collected on multiple separate computers where players play against the AI or other similar situations. After...
We have definitely been waiting for this!
This was a long time since last update here but I have now added the first YouTube video on the game to the original post. It should contain a lot...
Thank you! I appreciate it!
Thank you! Yes. this is one of those games. It is still an RTS to a degree though, as we will have staging posts and you will have to make sure to...
Annihilate The Spance as a space RTS two of my friends and me have been working on for roughly 5 months by now. The game is centered around...