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@Aegon-Games hi, long-time DunGen user here. I'm working on a new project that uses DunGen and am seeing long generation times for a 10-tile flow...
Thanks for the tips, will try this out!
Hi, picked up this asset today for a prototype project, looks good but I think I'll wait until v3 is available before going too far with v2....
Hi, I am trying to fit 4 10x10 tiles into a 20x20 bounding area, but after the start tile spawns, there's not enough space around it for the rest...
@Malbers looking forward to the upcoming update, thanks for your work.
Thanks @Isfaq -- we're going to keep looking at this internally, it's probably a conflict with other shaders in our project, since you can't...
Hi Isfaq, I'm working with the paid version of your add-on in Unity 2018.4.11f1 and am seeing a strange new behavior where the rim lighting effect...
Hi folks, I am on the creative/design side of my project, we have postprocessing bloom working in URP but its behavior does not match previous /...
fwiw +1 for LWRP/URP support, thanks!
Can anyone confirm -- injected tiles do not 'know' which way the dungeon is flowing with regards to Entrance and Exit doorways, is that correct?...
Hi, just wanted to publicly thank the developer for a very fast reply to an email I sent. I haven't used the tool enough to rate it yet, but I'm...
Hi, great-looking asset with good documentation, thanks for your hard work on this, Tropical Studio. I immediately noticed the tiny size of the...
Exact same issue here, just imported to 2017.2.0f3.
Still hoping for a fix, but am a little worried this is now a feature and not a bug.
Same issue. Forward rendering not an option.
Hi folks, I am working on a 2.5D side-scroller in my off hours, and I've combined Motion Controller with the camera from the Physics Platformer...