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Even with total shader striping (I must emphasize this - absolutely preventing shader compilation via preprocessor at build-time), we're seeing...
@Dustin-Horne Any progress - and also, what GitHub repo are you referring to?
Heyo, just looking into draw calls and material property blocks myself. I think I have a reasonable theory to answer this. The sprite renderer...
Here is what I ended up using inside of my material properties in order to access these guys. I love property drawers. I'm working in Unity 4.6.3...
That looks pretty smart to me!
Hey Guillaume, thank you very much for the reply. This highlights my misunderstandings very nicely and shines some light on a specific route I...
Yep! Just use any texture, make sure the texture filtering is set to "Point" instead of Bilinear maybe (for a truly gritty pixel aesthetic), and...
Hey all, bumping for good measure. I have already gone ahead and developed a solution to safely work around this lack of understanding. That...
Hey all, I've been researching every possible angle on this one. I am a bit stumped. Right now, I am completing the unification of my shaders...