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I have a similar problem. In my application I am using Raycasts to paint into a texture. However RaycastHit.textureCoord returns wrong data in the...
Just a note m_UV contains the last 2 elements of the barycentricCoordinates. But it should contain the first 2 elements. Seems to be a bug. I...
After a lot of debugging directly watching UV / texture coordinates stored inside the RaycastHit I need to report the values stored in the private...
With respect to ColliderID I am able to get both versions up and running. However I struggle to retrieve UV coordinates through basically the same...
Hi Richard, I recognize an unexpected behaviour with ps.SetParticles function. After the significant speedup of SetParticles() vs. Emit(), the...
That sounds extremely promising. Sorry I haven't found that option myself. I have modified my code and it works! Many thanks. Just to share for...
Okay that's unfortunate. Many thanks for your quick response and helping me to not spend to much time on that attempt. Just before giving up...
Sounds good. Will do as suggested. Any assumption I can make about where to find the new, recently emitted, particles? Are they at the top or the...
Hi, I just ran into a performance issue using classical ParticleSystem as it is shipped with 2020.3. Just looking into what is the best way to...