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Hello guys! Love this package and using it for a long time already. Have a question and really need help! How can I do some action after some...
Not working, A scripted object (probably UnityEngine.Formats.Alembic.Importer.AlembicStreamDescriptor?) has a different serialization layout when...
Do you think so ? All these Debug.Log are written by you, so just take in mind, that each call of Log() is time! :)
Just don't use Debug.Log (or any other Debug.x), especially in methods, that are repeating more than 1 time per sec. And if we are talking...
Sharing link with you https://drive.google.com/file/d/0B24zSXtEr0-6aHh2a1lBNWM5eFk/view?usp=sharing
Hi guys ! You can download it here: https://drive.google.com/file/d/0B24zSXtEr0-6aHh2a1lBNWM5eFk/view?usp=sharing Today is 01.07.2016, link still...
Hello Link still is not fixed..
I had the same problem. Yes, the UNetStaticUpdate itself doesn't doing any logging to console - You Do. To UNetStaticUpdate (looks like) belongs...
Thank you. I am making different performance tests fairly often, so I decided to start publishing them to the forum. Watch for my topics, I'll...
Hello After little experiment I have found that it is forbidden to use SetBool (or any other Set in Animator, like SetTrigger, SetFloat) with...
If DLL is Managed then it could be used on most platforms. If DLL is Native, it is for specific OS, as I know.
Seems yes, because connection from external applications is allowed. https://cloud.google.com/sql/docs/external
Hi, I am guessing, that this load on FPS is because rigidbody needs to move all the transforms that belongs to him (transform component on object...
Talking about OS X build. It does not happens if fps is 60, but if it is 1 - 30, then I have a lot of UI flicker
um, anyone? @seanr , as guru of unet I want to ask you: What's wrong is in my idea and what solution will be the best or at least better than my?...
We can use SceneManager.LoadScene with Additve mode to load multiple scenes. But I don't know if UNET will work in that case.. Can anyone test it...
Thanks for the project. Like.
And I forgot well one thing: If two different players want to play with each other, they should be on the one server. And now, for example. first...