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Funny enough this actually sounds like a good idea. I don't really care about the dark mode though. On a more sarcastic note: Your proposed...
For me this worked: Download the desired editor from the archive into the unity editor directory: C:\Program Files\Unity\Hub\Editor\... Then...
Who thinks of horrible features like this. And then also thinking that enabling these by default is a good idea.
The previous answers seem to be outdated regarding Unity's capabilities. The current state of the engine seems to be: "Unity uses three...
@Desertleaf I think I solved this back then by using two different animation states instead of using the mirror setting. It's annoying because it...
I had this issue too. In my case the occlusion asset was being being created but the scene asset was not being associated with it. Make sure that...
It's crazy how this forum is full of threads like this where noone including the people at Unity have any idea of how to properly address the...
My animation controller has an animation state for "WalkRight". I copied that state and checked "Mirror" on the copy in order to get a "Walk Left"...
I just added a three second delay to my check and that seems to work. I guess the keyboard gets updated some time after the game starts. Is there...
I would like to check if the delete key is pressed during the game's startup to then delete the save (as an admin command during development)....
I came here since I am trying to figure out why my input events such as hover or click (which I subscribe to in C#) don't work anymore once a ui...
Having the same issue here. It's weird that there are no answers anywhere.
I am having this issue as well. The API seems way too ambiguous and complicated to figure out how this should be done.
After I discovered this I realized that this somehow makes the editor freeze for a split second which is super annoying.
Happy to see that the new LTS has been shipped right after my rant while I was asleep :D Thank you for the info. I haven't tested the fix yet...
If we start accepting this kind of mentality, which results in mediocre software, we might as well ship games that crash every couple hours....
@uMathieu Could you update us once a fix is backported? I am also having this issue with the 2021 LTS (2021.3.6f1). Do you backport such issues to...
If you set Cursor.isVisible = false; then this will only work in the editor if you click into the game tab after the game has started. It will...
You can also use the SceneVisibilityManager if you want to do it by code. Note that you need to get the singleton first like this:...
I had the same issue. Now I just expose the private field's name by a string property which is using the nameof() behind the scenes. It is a bit...