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Thanks for everyones help. It works now.. unfortunately I'm not sure how it was fixed.
Thanks for your response antistone.. no there is no other script in the scene
Antistone.. It is supposed to work this way where line 20 assigns the variable. I did not assign anything to it in the inspector. The screenshot...
This is the relevant code targetText = thisUpgradeCanvas.transform.Find("TargetText").GetComponent<TextMeshProUGUI>(); void...
I forgot to add /socket.io/ to the end of my url ... my bad.. sorry for the bother.
[637108008029818998] Ex [PollingTransport]: ParseResponse - Message: 1: Non-negative number required. Can't get this to work even in a simplistic...
thanks eses
I'm writing a CYOA game. I'm trying to set it up to where I can just type the text out and the choices will automatically be placed under the text...
How do I fix this? I downloaded the latest SDK and it is saying its 0.0.0???? I'm using the stand alone SDK download for that error.. I also...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Story : MonoBehaviour { public Vector2 scrollView;...
It doesn't specify which line causes the error.. How would I destroy the object and not the parent? I'm a newbie and following a book to the T and...
When using this script and attatching it to a box collider(trigger) that is located at the end of a tile(prefab)(floor piece) it is supposed to...