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I solved my problem where the HTC Vive Hand Controllers disabled my keyboard and mouse as follows: First I went into Project Settings > XR...
Will do, thanks.
Unity 2020.2 with HTC Vive Pro Hello. I am developing a multiplayer VR game which has a simple lobby scene where the player types in their name...
Unity 2020.2 with Mirror Imagine I have three clients who connect to a dedicated server. Three GameObjects are instantiated on the server and...
Unity 2020.2 with Mirror My first Unity project and I have been wrestling with this for weeks. Here's the simple objective: I want multiple people...
That's very interesting. So should my player prefab have an OpenXR Rig in it and somehow on each client I identify if the player is VR Presenter...
Unity 2020.2, OpenXR Rig, Mirror Hello. I am developing a multiplayer VR experience where a single player running a Windows build with a VR...
My project uses the Mirror's NetworkManager with the Simple Web Transport which has a property for Auto Start Server Build. Their documentation...
Thanks for all your advice on this topic, helped set me on a better path.
I finally found a way to solve my problem. I hope this helps others who also want to run an application on their server but find it cannot listen...
Very helpful diagram and accompanying explanation, thanks. I created a WebGL build (Mirror Simple Web Transport, port 80) and published it on our...
I have been further developing my project and cannot seem to grasp the fundamental principal for multi-user WebGL client and host configuration. I...
Hello Unity 2020.1 I have built a primitive game to test the use of Mirror for a multi-player game using Simple Web Transport (WebSockets). I...
Seems sound advice. I'll try and organise and comment my code to help distinguish between client and server code. Thanks
Hi. That's really interesting thanks. In your opinion do you feel there is much advantage in creating a separate project for the server. I like...
Thanks for your thoughts. To dip my toe in the water I created a simple game which I configured to use Simple Web Transport and it acted as both...
I'm new to Unity and developing a multi-player game with the following Use Case: A single Presenter has a VR Headset connected to a laptop and...
Well, that's both reassuring and sobering! We has better get our heads down. Thank you.
We are completely new to Unity and VR development and are exploring the general principals for a project we have been set. The Use Case for phase...