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Yeah, I feel your pain, this post is about having addressable groups for different platforms. All solutions that I've seen feel somewhat hacky.
I also submitted feedback for the Runtime Asset Management. @Andrew-Carvalho you can choose what groups go into addressables build. This way you...
I decided to use the labels solution that this Unite talk points out. I have the custom builder that will generate my quality variations and I'm...
Hi, I've started to convert a game to use the Addressables and starting to port to mobile. I'm researching how can I have the same assets with...
Hi, I'm trying to record a video using VideoCapture. I use the code from documentation and I'm getting the following error when it calls...
Necroposting again this topic since it seems people keep having this problem, myself included. Part of the problem is because MRTK framework...
I will revive this old thread as I'm facing the same problem with Unity 2018.2.18f1 using .wav files from a TTS file. I need the duration to...
This is a kinda old topic but for someone (like me) that encounter this error again. I was building a old game done in Unity 4.x for Mac (I'm...
Thanks Baste to alert on this. I was following the documentation https://docs.unity3d.com/ScriptReference/Animations.AnimatorController.html and...
Hi, I have a input field that I only want to submit when I press "return" key or a button in the UI. In iOS when we focus the input field the iOS...